MINUTES × PRODUCTION
Projections built as minutes times DraftKings points per minute, trained on four seasons of game logs, with a floor and ceiling around every player.
In NBA DFS, almost every slate is decided by one number: minutes. DFS Only projects minutes and production per minute separately, simulates every game on the slate, and builds your DraftKings lineups inside those simulations — Classic and Showdown.
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Stacking teammates wins in MLB and NFL and quietly loses in NBA. Teammates split a fixed number of possessions, so one player's big night often comes out of another's. Correlation in basketball lives in the game — pace, a close fourth quarter, overtime — not the roster. The NBA stacking guide explains why.
The other half is minutes. DraftKings prices the slate a day early, and roles change at 6:40 when injury news drops. A bench player who inherits 34 minutes is the value play of the night. DFS Only's projections are built as minutes multiplied by DraftKings points per minute, with a floor and ceiling around each — so when minutes move, the projection moves with them. More in NBA DFS minutes: where value actually comes from.
The simulations then play each game out with that structure built in, and the optimizer builds every lineup inside them. Same engine as MLB and NFL, rebuilt for basketball.
Projections built as minutes times DraftKings points per minute, trained on four seasons of game logs, with a floor and ceiling around every player.
Every game on the slate played out with pace and game-level correlation, summarized as the handful of ways the slate tends to break.
Lineups built inside the simulations for DraftKings Classic: PG, SG, SF, PF, C, G, F, and UTIL.
Single-game slates with the 1.5x Captain and five UTIL spots, built from the same simulations.
Your reads drive it. Lock the minutes bump you trust, fade the trap, cap exposure across a portfolio.
Save lineups from the optimizer or the sims pool and export a DraftKings-ready CSV.
Classic or Showdown.
Who's out, who inherits the minutes, and how the projections moved.
Locks, fades, and exposure caps.
Lineups built for the ways the slate can break.
Save and upload the CSV.
Everything is included either way — projections, simulations, leverage data, and the full optimizer. No upsells.
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Get Pro →Look for minutes modeling, fast reaction to news, game-level correlation, and control over your own reads. DFS Only is built around all four. The NBA optimizer comparison covers where each tool falls short — including this one.
DFS Only doesn't have a free tier, but the NBA day pass is $5 for 24 hours with no subscription — the full NBA tool for one slate.
Not the way it does in MLB or NFL. Teammates share one ball, so their scores partly compete. Correlation lives in the game — pace and close finishes — which is why NBA builds lean on game stacks rather than team stacks.
Fantasy points in basketball track playing time closely. When a starter is ruled out, his minutes go somewhere, and DraftKings salaries were set before the news. Projecting minutes separately from per-minute production is how you catch those value spots.
Yes — Captain Mode with a 1.5x Captain and five UTIL spots.
NBA launches with the 2026-27 regular season and is included in the same $39/mo plan as MLB and NFL.
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