Every lineup gets built inside 100,000 simulations, where teammates rise and fall together the way the game actually works. You keep the wheel: your stacks, your locks, your fades. Built for DraftKings grinders — MLB, NFL, and NBA, all in one price.
Day pass from $5 · or $39/mo all sports · cancel anytime · secure checkout via Stripe
Leverage is how often a player shows up in winning sims, minus how much of the field rosters him. Positive means underowned winner. Negative means the trap everyone's walking into. Here's the top of tonight's board — free.
Sample slate shown. Win% = share of winning simulated lineups that include the player.
Wins in the sims more than the field expects. This is where tournaments are won.
Popular, but wins less than his ownership says. Rostering him just ties you to the crowd.
Lock him, fade him, or cap his exposure. The optimizer builds around your read.
This is the actual app, recorded live.
Plenty of tools simulate the slate. Most grade your lineups after they're built — and the few that build inside the sims tell you to stop touching the settings. DFS Only does both halves.
| Traditional optimizer | Sim grader | Black-box sim builder | DFS Only | |
|---|---|---|---|---|
| Projections | −One average number | Varies | Varies | +Floor, ceiling, and median for every player |
| Where lineups come from | Rules you set | Rules first, then sims rank them | +Inside the sims | +Inside the sims |
| Correlation | −Only what you force | ~Scored after the build | +Built in | +Built in — stacks happen because games erupt |
| Your control | +Full | +Full | −Hands-off by design | +Full — locks, fades, stacks, exposures |
| Leverage vs. ownership | — | Varies | Varies | +On every player, every slate |
Machine-learning projections trained on real games, weighted for matchup, park, weather, and spot in the order.
The slate plays out 100,000 times. When a team erupts, its players go off together — the way it really happens.
Lineups that each cover a different way the night breaks, with your exposure caps and locks enforced across the set.
A scratch an hour before lock? Swap him out and re-optimize the open spots around the players already locked in.
A chat room for every slate, inside the app. Pivots, news, and bad beats without switching to Discord.
Build, hit export, upload to DraftKings. Classic and Showdown supported.






Not built by a company. Built by a guy who plays. Fifteen years of grinding DraftKings, one realization: the pros aren't predicting outcomes, they're running thousands of possible futures. So I built the tool that does that — and never takes the controls out of your hands. When something breaks, you're talking to the guy who wrote it.
— Mike · builds it, plays it nightly · @abadmanmike · Read the full story →
Everything included either way — projections, sims, leverage, and the full optimizer. No upsells, no add-ons.
Unlocks the full sport for one day. No subscription.
Billed monthly. Cancel anytime.
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Instead of using a single projection for each player, we generate 100,000 random game outcomes using correlated probability distributions. Players on the same team and in the same game are linked — when the game goes high-scoring, everyone benefits. This gives you a much more realistic picture of upside, floor, ceiling, and optimal lineups.
Leverage = simulation win rate minus projected ownership. If a player shows up in 15% of winning lineups but only 6% of the field rosters him, that's +9 leverage — a huge edge in GPPs. Negative leverage means the field is overvaluing a player relative to their actual win potential.
We support DraftKings Classic and Showdown contest formats for MLB and NFL, with NBA launching for the 2026-27 season opener — every sport included in the same $39/mo plan. We're built specifically for DK's salary structures, roster rules, and scoring. FanDuel support is on the roadmap.
We use gradient-boosted machine learning models trained on real MLB, NFL, and NBA box scores, with separate models for each sport and position. Features include rolling performance windows, matchup data, Vegas lines, park factors, and weather conditions. Models are retrained as each season progresses.
Yes — you can export your lineup portfolios as CSV files formatted for direct upload to DraftKings. Build your lineups, hit export, upload to DK. That's it.
$39/mo for full access to every sport — projections, sims, leverage, and the complete optimizer. Cancel anytime. If you only want one slate, a single-day pass unlocks the full sport for one day: MLB $5, NBA $5, NFL $12.
Same family of approach, different philosophy. Some sim tools build lineups from ownership and stack rules first, then simulate the finished lineups to rank them — the sims grade, they don't build. Others construct from sims but discourage you from touching exposures and rules. DFS Only builds every lineup inside the sim worlds and keeps the full optimizer toolkit — exposures, locks, stack settings — in your hands. Same sim power; your read stays in the driver's seat.
Your reads drive it. Lock the players you believe in, fade the ones you don't, set your stacks and exposures — and the optimizer builds inside the sims around your calls. The simulations bring the correlation; you bring the slate read. That's the whole point.
One slate for $5. Or every sport for $39/mo. Cancel anytime.
Run Tonight's Slate →